AoeStats
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Nomad

507676344Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 49m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1465
+14
🇵🇸 Bengalis · Palestinian Territories
1423
+16
🇨🇳 Mongols · China
1417
+16
🇹🇼 Spanish · Taiwan
1382
+17
🇸🇪 Dravidians · Sweden
1469
-17
🇮🇳 Persians · India
1459
-18
🇹🇼 Vietnamese · Taiwan
1369
-14
🇭🇰 Japanese · Hong Kong SAR China
1365
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,320 14:02 18:23 34:53 ⛏ Fish Boom FC
44 2,178 13:18 17:51 32:59 ⛏ Fish Boom FC
40 1,990 13:05 19:17 35:35 ⛏ Fish Boom FC
35 1,750 16:09 20:33 41:32 ⛏ Fish Boom FC
34 1,687 14:22 19:11 34:19 ⛏ Fish Boom into Fire Galleys FC
33 1,650 13:40 17:32 38:04 ⛏ Fish Boom FC
30 1,504 12:20 16:16 35:39 ⛏ Fish Boom FC
29 1,444 13:18 17:16 37:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,625 22,797 12,095 5,565 63,082 64,313
23,095 15,665 12,020 3,750 54,530 58,949
17,295 19,480 10,395 3,395 50,565 55,893
18,900 13,667 12,440 4,750 49,757 51,497
19,880 19,075 5,290 2,805 47,050 51,408
8,250 18,608 7,030 2,150 36,038 36,650
11,890 11,074 5,235 3,135 31,334 31,257
12,395 11,321 5,210 1,820 30,746 31,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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