AoeStats
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Nomad

507671909Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 52m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1424
+14
🇭🇰 Mongols · Hong Kong SAR China
1353
+17
🇬🇹 Berbers · Guatemala
1310
+19
🇨🇳 Persians · China
1282
+19
🇨🇳 Saracens · China
1413
-19
🇹🇼 Shu · Taiwan
1401
-19
🇹🇼 Persians · Taiwan
1343
-16
🇮🇳 Vietnamese · India
1326
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,677 14:04 23:42 43:29 ⛏ Fish Boom into Galleys into Fire Galleys FC
47 2,497 13:30 17:59 42:12 ⛏ Fish Boom FC
36 1,920 14:05 17:50 45:11 ⛏ Fish Boom FC
34 1,811 14:22 18:44 — ⛏ Fish Boom FC
31 1,637 14:30 20:39 37:28 ⛏ Fish Boom FC into Galleys
27 1,432 12:38 17:16 48:19 ⛏ Fish Boom FC
20 1,046 12:47 19:59 — ⛏ Fish Boom FC
8 409 14:39 18:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,425 19,655 18,260 1,730 63,070 72,710
23,710 23,623 10,610 3,270 61,213 68,225
17,830 17,320 12,160 2,250 49,560 52,171
17,100 19,100 9,625 2,655 48,480 50,666
10,710 9,781 2,450 3,160 26,101 26,924
8,800 8,245 4,485 3,000 24,530 26,850
8,855 8,396 2,340 2,770 22,361 22,499
5,450 3,815 525 1,755 11,545 11,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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