AoeStats
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Nomad

507668083Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 46m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1479
+11
🇹🇼 Lithuanians · Taiwan
1457
+11
🇫🇷 Italians · France
1406
+13
🇹🇼 Burgundians · Taiwan
1387
+14
🇦🇷 Vietnamese · Argentina
1451
-15
🇳🇴 Berbers · Norway
1414
-14
🇺🇸 Koreans · United States
1388
-14
🇨🇱 Spanish · Chile
1157
-6
Player eAPM Actions Feudal Castle Imperial Opening
46 2,121 13:19 18:13 35:57 ⛏ Fish Boom FC
46 2,146 14:43 24:48 — ⚔ Fish Boom into Towers FC
37 1,715 12:19 16:16 39:25 ⛏ Fish Boom FC
35 1,602 13:01 26:54 — ⚔ Fish Boom into Towers FC
34 1,588 14:04 17:52 38:05 ⛏ Fish Boom FC
32 1,473 12:31 19:13 37:42 ⛏ Fish Boom FC
32 1,497 13:02 18:22 39:18 ⛏ Fish Boom FC
27 1,252 13:42 25:13 39:36 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,135 20,488 11,625 4,260 53,508 55,685
12,470 18,099 13,630 1,905 46,104 52,379
16,430 17,185 6,190 2,450 42,255 48,036
14,010 10,258 5,875 2,150 32,293 39,761
14,995 8,848 5,510 2,295 31,648 33,518
11,505 13,873 3,340 1,470 30,188 31,073
12,320 7,919 2,720 1,470 24,429 26,653
8,095 7,533 970 1,200 17,798 17,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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