AoeStats
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MegaRandom

511065178Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 45m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
844
+15
🇦🇷 Bohemians · Argentina
814
+16
🇨🇿 Bulgarians · Czechia
822
-16
🇨🇿 Hindustanis · Czechia
817
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,238 12:18 23:40 38:12
25 1,133 15:32 24:00 35:38 ⚔ Drush FC
24 1,099 10:15 18:13 33:59 ⛏ Fast Castle
16 708 10:56 20:42 32:40

Resources

Player Food Wood Gold Stone Spent Collected
18,430 14,100 8,290 4,500 45,320 49,274
13,295 18,297 9,755 2,800 44,147 49,774
12,260 8,125 7,245 2,055 29,685 34,947
12,150 5,340 6,025 3,350 26,865 31,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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