AoeStats
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Baltic

510993210Analyzed
2v2 RM · 12h ago on Oct 3, 2026· 43m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bulgarians · Czechia
806
+18
🇨🇿 Britons · Czechia
802
+18
🇨🇳 Khmer · China
862
-41
🇨🇳 Turks · China
822
-44
Player eAPM Actions Feudal Castle Imperial Opening
29 1,241 14:19 23:56 32:55 ⛏ Fish Boom into Fire Galleys FC
28 1,220 13:57 26:16 35:09 ⚔ Archer Rush
17 756 13:04 20:08 — ⛏ Fish Boom into Galleys FC
13 571 16:06 24:07 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,005 13,888 4,735 1,500 33,128 37,989
10,615 9,092 6,415 1,550 27,672 31,183
11,125 4,617 5,270 775 21,787 24,478
4,550 5,093 865 100 10,608 12,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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