AoeStats
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MegaRandom

506560592Analyzed
3v3 RM · 20d ago on Sep 14, 2026· 50m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Spanish · Pakistan
630
+11
🇨🇦 Vietnamese · Canada
622
+11
🇨🇳 Franks · China
360
+22
🇨🇱 Chinese · Chile
582
-18
🇦🇷 Celts · Argentina
490
-14
🇺🇸 Lithuanians · United States
453
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,593 10:50 20:21 46:10 ⛏ Fast Castle
18 933 15:30 26:45 41:38 ⛏ Fast Castle
16 830 11:28 16:09 32:39 ⛏ Fast Castle
14 725 12:50 20:34 34:49 ⛏ Fast Castle
12 612 16:06 23:49 35:42 ⚔ Drush FC
10 511 16:42 25:58 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,620 19,693 15,020 3,795 59,128 77,598
17,705 22,640 13,830 3,040 57,215 66,472
20,250 22,430 7,675 1,500 51,855 63,264
12,870 15,081 6,120 1,595 35,666 43,925
15,050 7,460 9,200 1,400 33,110 34,682
12,450 8,200 6,880 1,290 28,820 30,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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