AoeStats
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Arena

510648880Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 39m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Lithuanians · Uruguay
965
+12
🇺🇾 Vietnamese · Uruguay
949
+13
🇺🇾 Goths · Uruguay
917
+15
🇺🇸 Japanese · United States
897
-14
🇺🇦 Lithuanians · Ukraine
876
-13
🇬🇧 Khmer · United Kingdom
865
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,474 12:11 15:45 33:22 ⛏ Fast Castle
26 1,036 10:39 19:47 30:29 ⛏ Fast Castle
25 1,000 9:21 20:30 37:05 ⚔ Scouts into Archers
24 941 11:02 16:13 29:40 ⛏ Fast Castle
22 889 10:18 13:54 32:46 ⛏ Fast Castle
17 677 11:37 16:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,480 20,390 7,205 950 47,025 53,828
24,455 13,053 6,475 950 44,933 49,872
16,310 8,945 8,970 860 35,085 36,658
12,030 11,280 8,250 2,910 34,470 40,009
12,500 9,845 5,280 2,540 30,165 32,836
9,215 5,445 2,315 2,325 19,300 29,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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