AoeStats
← Elmatigol

Arabia

510573156Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 33m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1043
+13
🇩🇪 Magyars · Germany
1024
+13
🇺🇾 Lithuanians · Uruguay
978
-13
🇺🇾 Vietnamese · Uruguay
962
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 680 11:09 29:31 — ⛏ Fast Castle
20 675 9:42 24:32 — ⚔ Archer Rush
18 593 9:21 23:51 — ⚔ Archers into Skirms
17 553 9:41 24:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,125 7,595 4,995 100 18,815 20,500
8,825 5,110 3,230 135 17,300 19,639
7,675 5,436 3,255 65 16,431 17,099
4,650 4,065 380 720 9,815 10,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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