AoeStats
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Arabia

510561905Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 51m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Magyars · Norway
1008
+16
🇳🇴 Spanish · Norway
1005
+16
🇺🇾 Lithuanians · Uruguay
1011
-17
🇺🇾 Vietnamese · Uruguay
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,662 11:01 21:10 39:52
24 1,248 9:10 25:56 39:12 ⚔ Scout Rush
20 1,049 9:40 29:22 — ⚔ Archer Rush
20 1,022 10:30 23:51 39:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,790 13,685 8,720 3,125 50,320 62,870
19,600 16,387 11,780 2,250 50,017 56,137
15,745 16,448 4,255 1,840 38,288 44,855
11,135 7,737 4,115 870 23,857 25,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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