AoeStats
← Elmatigol

Yucatan

510341913Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 74m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Lithuanians · Uruguay
995
+16
🇺🇾 Vietnamese · Uruguay
974
+17
🇨🇳 Turks · China
1008
-17
🇨🇳 Huns · China
977
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,145 10:40 22:55 48:34 ⛏ Fast Castle
27 1,987 11:38 17:32 43:05 ⚔ FC into Scouts
24 1,775 12:40 16:56 42:36 ⛏ Fast Castle
19 1,385 15:58 20:04 25:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,020 27,822 26,385 6,080 102,307 110,633
43,135 17,786 31,390 2,880 95,191 106,641
31,790 25,235 20,530 7,290 84,845 91,284
18,650 29,353 10,350 7,970 66,323 77,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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