AoeStats
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Arena

507956495Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 55m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vikings · India
881
+12
🇹🇼 Saracens · Taiwan
868
+12
🇹🇷 Mongols · Türkiye
801
+15
🇩🇪 Turks · Germany
538
+26
🇨🇳 Bohemians · China
843
-19
🇹🇼 Khmer · Taiwan
796
-22
🇬🇧 Byzantines · United Kingdom
741
-15
🇨🇳 Britons · China
716
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,913 9:36 17:16 32:50 ⛏ Fast Castle
25 1,354 10:42 19:54 34:31 ⛏ Fast Castle
25 1,355 11:17 19:22 32:18 ⛏ Fast Castle
23 1,288 10:37 18:23 39:18 ⛏ Fast Castle
22 1,189 11:14 20:29 35:13 ⚔ FC into Skirms
21 1,174 12:08 21:56 36:55 ⛏ Fast Castle
15 811 12:58 17:24 32:56 ⛏ Fast Castle
14 752 10:52 20:31 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,440 35,505 17,700 5,100 79,745 109,020
24,480 22,000 12,705 2,250 61,435 90,974
21,120 20,355 15,330 3,550 60,355 86,167
28,420 11,725 14,455 2,155 56,755 65,552
23,795 12,630 16,650 1,840 54,915 65,054
19,425 17,205 13,260 2,835 52,725 58,111
20,710 15,890 7,465 2,855 46,920 50,479
13,000 12,145 6,695 2,180 34,020 44,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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