AoeStats
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African Clearing

506498375Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1329
+15
🇺🇸 Hindustanis · United States
1327
+15
🇦🇷 Romans · Argentina
1309
+16
🇪🇸 Cumans · Spain
1304
+16
🇧🇷 Vietnamese · Brazil
1342
-16
🇧🇷 Berbers · Brazil
1331
-16
🇧🇷 Georgians · Brazil
1296
-15
🇧🇷 Huns · Brazil
1287
-29
Player eAPM Actions Feudal Castle Imperial Opening
71 3,176 14:24 21:33 —
60 2,695 12:48 27:25 — ⚔ Archer Rush
38 1,709 12:48 20:45 — ⚔ Scout Rush
30 1,323 12:44 23:37 41:11 ⚔ Scout Rush
30 1,323 14:22 25:33 — ⚔ M@A into Scouts
26 1,159 14:41 18:29 36:19 ⛏ Fast Castle
25 1,096 13:38 22:30 — ⛏ Fast Castle
21 939 12:18 22:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,795 9,880 7,140 2,450 35,265 37,337
15,265 6,818 6,585 1,150 29,818 31,505
16,160 8,146 4,650 600 29,556 33,329
8,490 12,125 3,230 1,585 25,430 27,961
7,890 8,627 4,185 1,650 22,352 24,870
6,600 8,496 5,120 200 20,416 20,565
8,560 6,420 3,170 1,760 19,910 20,493
9,025 4,404 3,245 100 16,774 17,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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