AoeStats
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MegaRandom

506487858Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 57m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1328
+14
🇧🇷 Lithuanians · Brazil
1316
+15
🇧🇷 Britons · Brazil
1280
+16
🇧🇷 Persians · Brazil
1253
+34
🇧🇪 Ethiopians · Belgium
1322
-17
🇧🇷 Huns · Brazil
1315
-16
🇫🇷 Hindustanis · France
1278
-15
🇧🇪 Spanish · Belgium
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,820 12:48 25:07 47:07 ⚔ Scout Rush
65 3,747 9:35 23:20 44:30 ⚔ Archers into Skirms
47 2,719 10:27 28:14 49:57 ⚔ Skirms into Archers
46 2,620 9:54 23:34 41:21 ⚔ Scout Rush
42 2,419 9:08 20:39 39:14 ⚔ Scout Rush
39 2,241 10:50 28:04 54:36 ⚔ Archer Rush
35 1,989 10:59 16:51 43:49 ⛏ Fast Castle
33 1,883 9:54 31:12 43:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,560 15,080 6,850 4,200 70,690 73,410
35,685 14,418 9,540 1,500 61,143 72,975
23,280 29,870 6,085 1,600 60,835 62,839
25,325 12,306 10,545 2,250 50,426 57,900
26,645 17,551 5,350 300 49,846 63,669
K
17,730 17,858 6,370 3,925 45,883 49,729
16,535 15,315 5,370 2,125 39,345 40,552
9,780 10,449 3,920 1,275 25,424 31,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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