AoeStats
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Socotra

506473892Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 53m 36s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1406
+12
🇬🇧 Byzantines · United Kingdom
1367
+14
🇹🇷 Armenians · Türkiye
1336
+15
🇨🇦 Teutons · Canada
1300
+16
🇧🇷 Magyars · Brazil
1343
-15
🇧🇷 Khmer · Brazil
1331
-15
🇧🇷 Ethiopians · Brazil
1317
-14
🇧🇷 Franks · Brazil
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 3,458 8:47 23:55 33:03 ⚔ Skirmisher Rush
64 3,438 9:07 23:26 39:45 ⚔ Scout Rush
49 2,601 8:18 23:53 36:43 ⚔ Archer Rush
41 2,222 10:02 23:33 39:46
38 2,031 9:36 22:08 — ⚔ Scout Rush
36 1,908 9:14 19:46 — ⚔ Archer Rush
35 1,899 10:30 22:36 — ⚔ Archer Rush
32 1,702 10:46 26:19 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,880 22,737 12,090 890 65,597 69,501
29,655 18,550 13,305 2,425 63,935 72,571
19,525 20,317 6,895 2,105 48,842 53,011
9,500 12,138 10,645 980 33,263 36,700
10,470 10,094 6,710 800 28,074 33,582
10,830 9,705 3,460 925 24,920 26,805
7,545 14,621 2,220 375 24,761 24,833
4,450 6,114 3,110 770 14,444 15,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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