AoeStats
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African Clearing

506460918Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 72m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1496
+10
🇲🇽 Maya · Mexico
1416
+13
🇲🇽 Turks · Mexico
1319
+17
🇨🇴 Vietnamese · Colombia
1211
+20
🇧🇷 Jurchens · Brazil
1359
-16
🇧🇷 Mapuche · Brazil
1346
-15
🇧🇷 Franks · Brazil
1332
-15
🇧🇷 Maya · Brazil
1307
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 4,181 14:16 18:21 35:24 ⛏ Fast Castle
57 4,134 12:01 28:40 60:04 ⚔ Scouts into Towers
46 3,304 12:34 30:07 55:06 ⚔ Archer Rush
43 3,122 13:33 17:13 37:38 ⛏ Fast Castle
34 2,441 14:20 33:33 54:53 ⚔ Scouts into Towers
32 2,297 13:43 29:23 51:53 ⚔ Archer Rush
25 1,794 11:43 19:22 55:19 ⚔ Scouts into Archers
19 1,361 12:54 22:22 52:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
101,445 27,857 13,355 9,655 152,312 165,683
34,895 24,399 27,620 5,090 92,004 118,330
34,520 29,431 16,175 2,900 83,026 86,261
27,005 21,547 22,455 4,000 75,007 88,546
29,725 17,119 18,810 2,000 67,654 77,047
28,710 29,964 5,490 1,230 65,394 71,939
16,975 22,923 11,965 3,800 55,663 55,593
12,045 18,916 14,555 2,025 47,541 64,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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