AoeStats
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Oasis

510186930Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 39m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1304
+14
🇸🇰 Persians · Slovakia
1300
+14
🇷🇺 Mongols · Russia
1259
-14
1258
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,284 10:23 21:59 35:14 ⚔ Archer Rush
32 1,284 8:39 18:20 33:20 ⚔ Scout Rush
24 947 11:03 21:28 — ⛏ Fast Castle
20 797 11:14 19:41 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,810 13,876 8,170 1,370 41,226 44,511
14,275 10,180 7,205 1,530 33,190 34,676
12,715 8,574 2,810 1,600 25,699 28,374
10,145 5,398 3,595 1,125 20,263 20,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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