AoeStats
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Oasis

509957770Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 63m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Khmer · Morocco
1295
+15
🇮🇹 Ethiopians · Italy
1205
+19
🇷🇺 Byzantines · Russia
1278
-17
1277
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,302 12:01 14:56 28:50 ⛏ Fast Castle
29 1,851 12:06 20:44 40:17 ⛏ Fast Castle
29 1,872 11:17 19:02 32:14 ⛏ Fast Castle
24 1,513 12:57 18:03 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,660 36,567 26,645 1,100 122,972 137,885
40,590 29,715 18,315 4,215 92,835 94,312
40,010 17,651 17,680 4,280 79,621 85,526
33,195 15,567 18,600 3,785 71,147 94,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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