AoeStats
← Beisser

Nomad

507957654Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 32m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
1420
+15
🇨🇭 Ethiopians · Switzerland
1419
+15
🇪🇸 Saracens · Spain
1421
-16
🇪🇸 Gurjaras · Spain
1363
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,093 14:19 20:37 — ⚔ Fish Boom FC into Archers
29 950 12:32 23:40 — ⛏ Fish Boom FC
26 848 15:14 19:39 26:36 ⛏ Fish Boom FC
24 788 14:27 22:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,230 9,028 4,045 1,610 21,913 23,244
5,050 7,918 1,820 1,050 15,838 17,250
5,910 5,975 1,425 1,660 14,970 16,380
6,645 5,213 1,300 965 14,123 17,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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