AoeStats
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Fortress

507057405Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 39m 0s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1508
+20
🇨🇳 Italians · China
1411
+23
🇨🇴 Burgundians · Colombia
1596
-22
🇬🇧 Jurchens · United Kingdom
1570
-21
Player eAPM Actions Feudal Castle Imperial Opening
50 1,965 8:03 11:58 24:27 ⛏ Fast Castle
41 1,613 8:10 11:45 25:11 ⛏ Fast Castle
39 1,509 8:03 11:50 25:47 ⛏ Fast Castle
36 1,388 7:29 11:11 24:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,355 14,070 19,050 1,260 75,735 77,058
21,595 13,695 12,855 3,720 51,865 56,760
20,570 17,520 8,050 1,500 47,640 53,440
17,560 9,335 12,835 200 39,930 53,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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