AoeStats
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Black Forest

505640567Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 42m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1463
+11
🇨🇳 Turks · China
1425
+13
1416
+13
🇨🇳 Turks · China
1366
+16
🇯🇵 Vietnamese · Japan
1383
-14
🇹🇼 Celts · Taiwan
1364
-14
🇭🇰 Bohemians · Hong Kong SAR China
1350
-13
🇻🇳 Teutons · Vietnam
1324
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,983 12:18 16:10 35:28 ⛏ Fast Castle
43 1,855 12:03 16:07 32:30 ⛏ Fast Castle
39 1,688 11:00 15:02 30:53 ⛏ Fast Castle
32 1,375 10:42 15:10 37:38 ⛏ Fast Castle
30 1,263 11:46 22:43 35:46 ⛏ Fast Castle
28 1,196 13:37 18:28 — ⚔ FC into Archers
25 1,068 10:50 14:50 31:08 ⛏ Fast Castle
21 914 10:40 18:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,335 18,915 17,600 950 61,800 71,091
21,420 23,285 13,770 1,700 60,175 71,578
19,835 16,024 7,745 1,005 44,609 52,030
19,090 13,886 9,580 1,895 44,451 53,880
14,505 14,040 9,180 3,650 41,375 46,848
13,885 9,350 7,205 2,815 33,255 38,925
7,810 8,589 1,525 975 18,899 21,684
8,225 9,580 250 780 18,835 20,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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