AoeStats
← Lünsiger Aeros.

Arena

507951680Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 43m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1091
+13
🇭🇰 Portuguese · Hong Kong SAR China
1049
+15
🇭🇰 Muisca · Hong Kong SAR China
1004
+17
🇨🇳 Khmer · China
991
+17
🇫🇷 Spanish · France
1101
-19
🇫🇷 Lithuanians · France
1015
-15
🇩🇪 Turks · Germany
1013
-15
🇫🇷 Britons · France
962
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,632 10:28 13:56 27:46 ⛏ Fast Castle
30 1,331 11:44 16:47 31:10 ⛏ Fast Castle
30 1,326 11:32 16:52 28:56 ⛏ Fast Castle
23 988 12:24 17:05 32:05 ⛏ Fast Castle
23 999 9:59 16:26 30:37 ⛏ Fast Castle
22 959 11:13 20:48 25:52 ◆ FC into Fast Imp
18 769 13:15 17:21 32:16 ⛏ Fast Castle
16 688 11:59 18:23 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,310 13,707 14,645 3,450 70,112 73,400
30,910 9,390 13,960 955 55,215 67,827
23,375 13,615 8,840 1,605 47,435 51,023
19,925 13,095 9,675 2,060 44,755 49,151
18,230 14,425 7,285 3,050 42,990 53,462
19,630 11,553 7,530 2,250 40,963 51,205
13,195 15,840 8,745 1,740 39,520 43,297
12,500 11,220 6,825 3,530 34,075 50,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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