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Arena

508726519Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 78m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1068
+13
🇬🇧 Vikings · United Kingdom
1050
+13
🇬🇧 Franks · United Kingdom
987
+16
🇬🇧 Persians · United Kingdom
900
+58
🇹🇷 Spanish · Türkiye
1025
-17
🇹🇷 Goths · Türkiye
999
-16
🇫🇮 Vietnamese · Finland
975
-15
🇹🇷 Britons · Türkiye
952
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,487 10:22 14:07 35:45 ⛏ Fast Castle
40 3,107 10:32 14:41 30:08 ⛏ Fast Castle
31 2,450 10:53 15:18 36:44 ⛏ Fast Castle
22 1,743 11:41 15:35 32:55 ⛏ Fast Castle
22 1,711 12:36 17:15 34:05 ⛏ Fast Castle
20 1,558 10:51 14:59 28:30 ⛏ Fast Castle
17 1,315 10:25 16:53 28:11 ⛏ Fast Castle
16 1,293 13:34 19:15 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,280 38,900 32,210 2,375 128,765 146,685
55,310 39,140 23,765 5,110 123,325 147,607
56,005 28,090 14,130 1,900 100,125 107,508
65,675 8,675 19,885 4,100 98,335 109,372
35,185 31,405 17,590 2,685 86,865 89,128
21,120 24,550 18,890 2,250 66,810 80,805
27,900 23,725 9,540 3,730 64,895 95,594
20,070 21,820 3,425 1,885 47,200 73,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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