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Arena

508499282Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 64m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1029
+13
🇹🇷 Poles · Türkiye
1001
+15
🇹🇷 Chinese · Türkiye
950
+17
🇦🇷 Tatars · Argentina
1006
-16
🇹🇭 Maya · Thailand
961
-15
🇹🇭 Bohemians · Thailand
945
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,941 10:51 14:35 39:50 ⛏ Fast Castle
34 2,206 10:28 16:05 40:12 ⛏ Fast Castle
25 1,627 12:27 19:54 31:27 ⛏ Fast Castle
24 1,548 9:59 16:48 34:13 ⛏ Fast Castle
19 1,249 14:43 20:02 37:24 ⛏ Fast Castle
17 1,080 10:49 17:21 27:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,550 46,445 13,855 4,200 95,050 102,863
45,050 22,625 20,430 850 88,955 101,485
31,230 21,955 23,790 2,300 79,275 118,159
18,810 29,680 24,070 4,850 77,410 102,831
36,365 16,805 9,100 2,225 64,495 75,604
22,955 28,220 9,300 1,690 62,165 76,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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