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Arena

508493974Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 25m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1014
+15
🇹🇷 Poles · Türkiye
985
+16
🇹🇷 Chinese · Türkiye
932
+18
🇫🇷 Italians · France
1000
-51
🇫🇷 Lithuanians · France
1000
-51
🇫🇷 Burgundians · France
962
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,310 11:03 14:50 — ⛏ Fast Castle
17 422 10:22 20:36 — ⚔ Scouts into Skirms
16 391 10:21 16:33 — ⛏ Fast Castle
12 311 11:54 16:47 — ⛏ Fast Castle
9 222 11:47 18:40 — ⛏ Fast Castle
9 229 12:09 23:27 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,975 3,795 1,395 0 11,165 12,895
5,220 4,220 875 750 11,065 11,829
4,855 2,090 1,390 650 8,985 9,256
4,970 2,840 1,000 0 8,810 9,818
4,600 3,125 300 300 8,325 10,095
3,675 2,710 200 0 6,585 9,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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