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Arena

508061104Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 80m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1003
+16
🇺🇸 Turks · United States
999
+16
🇺🇸 Khmer · United States
907
+19
🇹🇷 Spanish · Türkiye
1033
-19
🇹🇷 Khmer · Türkiye
1002
-17
🇹🇷 Teutons · Türkiye
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,861 10:17 14:19 — ⛏ Fast Castle
37 3,010 11:26 17:04 38:28 ⚔ FC into Scouts
29 2,357 11:01 15:20 36:19 ⛏ Fast Castle
26 2,119 12:53 17:04 21:59 ◆ FC into Fast Imp
22 1,738 11:08 17:04 37:59 ⛏ Fast Castle
16 1,319 11:58 17:39 41:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,705 34,490 19,515 5,400 138,110 158,864
38,880 23,790 15,655 4,100 82,425 95,374
23,420 34,075 17,540 6,030 81,065 111,390
31,475 24,560 16,880 2,710 75,625 88,724
31,095 23,560 17,870 2,380 74,905 92,496
30,265 21,480 15,885 1,895 69,525 74,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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