AoeStats
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Arabia

507924097Analyzed
1v1 RM · 12d ago on Sep 20, 2026· 50m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1342
+13
🇻🇳 Shu · Vietnam
1285
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 3,344 9:14 20:16 38:42 ⚔ Scout Rush
37 1,870 8:56 20:13 41:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,825 19,310 13,760 1,700 53,595 57,417
20,985 15,122 9,355 2,450 47,912 49,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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