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Arena

506327400Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 48m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
1425
+20
🇨🇳 Persians · China
1410
+20
🇨🇳 Cumans · China
1403
+21
🇰🇷 Koreans · South Korea
1384
+21
🇦🇺 Goths · Australia
1566
-22
🇦🇺 Shu · Australia
1547
-22
🇦🇺 Italians · Australia
1481
-20
🇦🇺 Inca · Australia
1444
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 2,865 10:15 13:43 28:31 ⛏ Fast Castle
49 2,347 10:28 14:56 30:47 ⛏ Fast Castle
47 2,248 10:55 14:33 27:39 ⛏ Fast Castle
42 2,007 8:25 26:51 31:39 ⛏ Fast Imperial
37 1,777 11:42 15:14 29:22 ⛏ Fast Castle
36 1,741 10:48 14:54 27:56 ⛏ Fast Castle
33 1,582 11:06 15:50 29:43 ⛏ Fast Castle
30 1,451 10:30 14:38 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,260 29,115 17,380 3,150 87,905 95,993
35,495 21,450 24,330 1,600 82,875 94,472
39,640 12,615 15,200 2,340 69,795 74,848
21,135 25,280 16,215 1,900 64,530 68,432
27,980 18,588 14,615 2,435 63,618 72,600
17,520 19,450 12,715 3,700 53,385 54,497
19,125 19,661 6,675 2,175 47,636 67,084
21,310 14,650 6,380 1,675 44,015 52,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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