AoeStats
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MegaRandom

505396581Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 34m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Muisca · China
1505
+14
🇬🇧 Cumans · United Kingdom
1450
+17
🇳🇿 Burmese · New Zealand
1440
+17
🇦🇺 Turks · Australia
1582
-21
🇦🇺 Celts · Australia
1442
-15
🇦🇺 Magyars · Australia
1370
-12
Player eAPM Actions Feudal Castle Imperial Opening
85 2,945 10:33 20:09 — ◆ Galleys FC
48 1,657 11:04 15:23 — ⚔ Fish Boom into Scouts
47 1,642 11:11 15:25 — ⛏ Fish Boom FC
39 1,350 10:24 21:12 — ⛏ Fish Boom into Fire Galleys FC
35 1,222 9:51 24:26 28:54 ⚔ Scouts into Fast Imp
33 1,138 10:54 25:21 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,815 9,688 4,430 2,150 27,083 27,875
10,055 8,852 4,255 1,650 24,812 26,140
7,375 11,229 4,400 345 23,349 25,038
6,225 9,046 5,445 750 21,466 22,983
8,130 9,260 1,895 2,150 21,435 23,814
7,690 7,438 1,850 875 17,853 19,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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