AoeStats
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Lombardia

510011786Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 49m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1089
+13
🇦🇷 Britons · Argentina
1013
+16
🇦🇷 Burgundians · Argentina
988
+18
🇨🇱 Mapuche · Chile
1055
-16
🇨🇱 Khmer · Chile
1021
-16
🇦🇷 Koreans · Argentina
997
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,276 9:41 22:50 42:00 ⚔ Archers into Scouts
39 1,923 10:06 18:28 37:04 ⛏ Fast Castle
37 1,837 10:43 21:10 — ⚔ Skirmisher Rush
33 1,629 10:38 18:39 41:05 ⛏ Fast Castle
27 1,343 13:38 18:04 36:17 ⛏ Fast Castle
17 863 10:57 17:49 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,245 15,606 13,985 2,850 50,686 58,403
13,365 13,838 9,495 3,200 39,898 45,956
16,100 9,297 9,105 1,510 36,012 38,571
9,110 13,980 5,340 1,770 30,200 39,672
9,720 9,486 4,765 815 24,786 27,359
6,290 8,358 2,945 300 17,893 20,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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