AoeStats
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Black Forest

510068950Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 47m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
976
+17
🇨🇴 Byzantines · Colombia
934
+19
🇸🇰 Lithuanians · Slovakia
1037
-20
🇺🇸 Portuguese · United States
949
-46
Player eAPM Actions Feudal Castle Imperial Opening
32 1,552 13:53 19:40 33:42 ⛏ Fast Castle
23 1,096 12:59 17:09 32:25 ⛏ Fast Castle
16 770 13:23 17:16 34:14 ⛏ Fast Castle
11 535 17:23 30:49 37:08 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,675 17,045 19,270 1,505 62,495 66,227
19,885 22,156 10,390 2,530 54,961 64,362
18,700 12,428 11,485 1,690 44,303 52,609
15,365 11,425 8,040 275 35,105 42,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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