AoeStats
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Black Forest

509437780Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 45m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Romans · Bosnia & Herzegovina
1033
+15
🇸🇪 Slavs · Sweden
917
+19
🇹🇷 Khmer · Türkiye
1002
-17
🇺🇸 Burgundians · United States
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
25 1,113 11:27 16:45 29:21 ⛏ Fast Castle
24 1,080 14:01 17:54 31:30 ⛏ Fast Castle
16 716 14:50 21:19 34:01 ⛏ Fast Castle
9 407 14:07 26:23 38:31 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,405 18,064 10,030 2,045 50,544 63,562
21,475 17,169 6,055 2,655 47,354 58,816
20,980 13,794 7,580 1,855 44,209 60,649
14,300 7,515 5,235 1,000 28,050 31,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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