AoeStats
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Highland

504845067Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 96m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
543
+12
🇨🇱 Britons · Chile
427
+15
🇬🇧 Slavs · United Kingdom
453
-14
🇹🇷 Byzantines · Türkiye
426
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,606 12:59 19:50 39:00 ⛏ Fast Castle
14 1,322 15:00 24:55 40:52 ⛏ Fast Castle
14 1,346 9:22 22:48 36:57 ⛏ Fast Castle
9 848 12:13 20:10 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,100 30,995 26,925 6,150 105,170 150,265
28,495 21,080 33,760 3,800 87,135 135,482
26,495 24,335 20,465 5,375 76,670 99,930
16,710 29,322 20,280 3,405 69,717 90,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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