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Black Forest

504816240Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 47m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Georgians · Brazil
536
+18
🇦🇷 Italians · Argentina
499
+19
🇬🇧 Portuguese · United Kingdom
452
+22
🇬🇧 Bohemians · United Kingdom
590
-20
🇨🇿 Persians · Czechia
583
-20
🇨🇿 Romans · Czechia
549
-19
Player eAPM Actions Feudal Castle Imperial Opening
16 758 15:37 20:09 37:08 ⛏ Fast Castle
16 735 12:09 25:48 44:20 ⛏ Fast Castle
13 605 16:13 26:58 40:22 ⛏ Fish Boom FC
11 528 14:47 23:36 35:25 ⛏ Fish Boom FC
11 537 10:30 21:28 45:55 ⛏ Fast Castle
9 417 13:18 26:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,570 17,639 10,720 1,490 40,419 44,118
9,050 17,370 9,320 2,600 38,340 47,135
15,230 8,870 7,645 2,055 33,800 35,013
12,720 8,565 7,690 1,800 30,775 36,694
8,725 8,836 4,800 1,700 24,061 32,005
12,535 4,911 3,895 1,765 23,106 30,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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