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African Clearing

504640828Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 64m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
734
+10
🇲🇽 Celts · Mexico
734
+10
🇻🇳 Vietnamese · Vietnam
541
+17
🇲🇽 Koreans · Mexico
475
+19
🇦🇷 Vikings · Argentina
624
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🇧🇷 Saracens · Brazil
601
-15
🇮🇳 Persians · India
547
-13
🇧🇷 Georgians · Brazil
538
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,215 16:17 26:09 40:20 ⛏ Fast Castle
19 1,230 15:52 30:38 43:57 ⚔ Archer Rush
18 1,196 17:08 27:27 44:56 ⚔ M@A into Scouts
12 763 15:33 23:10 40:04 ⚔ Drush FC
9 600 15:46 27:37 — ⚔ Archer Rush
9 616 18:05 29:06 50:08 ⚔ M@A Rush
9 578 20:12 31:11 43:54 ⛏ Fast Castle
7 468 16:56 46:41 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,385 24,115 11,395 4,160 60,055 67,954
23,595 11,245 10,975 3,540 49,355 57,585
19,440 10,540 11,035 2,150 43,165 47,698
20,470 13,145 6,205 3,300 43,120 48,381
16,085 16,265 8,115 2,355 42,820 44,770
11,095 17,280 7,910 2,520 38,805 49,030
8,280 9,380 2,120 1,075 20,855 22,465
5,475 2,926 1,085 750 10,236 10,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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