AoeStats
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Arena

504635999Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 53m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
553
+14
🇲🇽 Saracens · Mexico
453
+19
🇧🇷 Georgians · Brazil
538
-17
🇧🇷 Ethiopians · Brazil
490
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,032 11:54 21:47 — ⛏ Fast Castle
17 939 13:26 17:29 — ⛏ Fast Castle
14 758 11:12 20:32 37:56 ⛏ Fast Castle
8 433 16:08 27:05 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,375 10,330 10,525 2,325 38,555 42,837
17,025 12,220 5,655 1,400 36,300 43,237
12,595 11,405 11,435 750 36,185 41,725
5,360 5,165 440 300 11,265 12,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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