AoeStats
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Nomad

504629217Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 62m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
536
+17
🇨🇴 Inca · Colombia
523
+17
🇧🇷 Tatars · Brazil
555
-17
🇲🇽 Byzantines · Mexico
543
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,584 20:37 27:50 — ⛏ Fish Boom FC
16 1,001 13:08 26:28 40:44 ⚔ Skirmisher Rush
11 676 17:11 25:06 32:34 ⛏ Fish Boom FC
9 564 18:16 28:38 49:41 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,250 13,310 11,755 2,800 45,115 46,875
13,965 15,430 8,415 2,250 40,060 45,325
16,105 13,315 6,510 2,025 37,955 38,908
15,095 13,850 3,915 600 33,460 37,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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