AoeStats
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Arabia

504619644Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 52m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
697
+5
🇧🇷 Tatars · Brazil
545
+10
🇧🇷 Franks · Brazil
424
-8
409
-7
Player eAPM Actions Feudal Castle Imperial Opening
39 2,026 11:30 22:34 36:32 ⚔ Scout Rush
21 1,119 10:52 21:24 38:25
20 1,062 11:58 17:53 38:42 ⛏ Fast Castle
9 495 11:13 22:14 42:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,375 14,215 12,010 4,135 56,735 65,419
18,735 17,578 7,575 1,840 45,728 67,070
16,390 11,245 7,030 2,435 37,100 51,984
9,655 8,350 3,925 1,480 23,410 31,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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