Hill Fort
504568356Analyzed3v3 RM
·
27d ago on Sep 5, 2026·
33m 50s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 53,398 analysed team-game players on Hill Fort.
akantonio
D
Feudal Age
13:42
vs 10:56
btm 4%
Castle Age
18:23
vs 18:28
top 49%
Imperial Age
—
vs 36:06
btm 0%
eAPM
16
vs 28
btm 16%
First military
30:53
vs 18:29
btm 4%
▼
Slow Feudal Age at 13:42 — slower than 96% of analysed players on Hill Fort
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 30:53 (Hussite Wagon) — later than 96% of analysed players on Hill Fort
▼
Town centers idle 3:08 of the first 18:23 — keep villagers queued
DeBill
D
Feudal Age
15:14
vs 10:56
btm 1%
Castle Age
23:16
vs 18:28
btm 14%
Imperial Age
—
vs 36:06
btm 0%
eAPM
13
vs 28
btm 9%
First military
27:59
vs 18:29
btm 8%
▼
Slow Feudal Age at 15:14 — slower than 99% of analysed players on Hill Fort
▼
Slow Castle Age at 23:16 — slower than 86% of analysed players on Hill Fort
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 27:59 (Monk) — later than 92% of analysed players on Hill Fort
MAKOULIS TAKHS
D
Feudal Age
13:02
vs 10:56
btm 7%
Castle Age
22:35
vs 18:28
btm 17%
Imperial Age
—
vs 36:06
btm 0%
eAPM
12
vs 28
btm 8%
First military
20:28
vs 18:29
btm 36%
▼
Slow Feudal Age at 13:02 — slower than 93% of analysed players on Hill Fort
▼
Slow Castle Age at 22:35 — slower than 83% of analysed players on Hill Fort
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 3:35 of the first 22:35 — keep villagers queued
BozKURT
D
Feudal Age
12:17
vs 10:56
btm 14%
Castle Age
24:31
vs 18:28
btm 9%
Imperial Age
—
vs 36:06
btm 0%
eAPM
14
vs 28
btm 12%
First military
12:49
vs 18:29
top 15%
▼
Slow Feudal Age at 12:17 — slower than 86% of analysed players on Hill Fort
▼
Slow Castle Age at 24:31 — slower than 91% of analysed players on Hill Fort
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:49 (Eagle Scout) — earlier than 85% of analysed players on Hill Fort
▼
Town centers idle 4:16 of the first 24:31 — keep villagers queued
Sugarspoon
D
Feudal Age
13:45
vs 10:56
btm 4%
Castle Age
27:45
vs 18:28
btm 3%
Imperial Age
—
vs 36:06
btm 0%
eAPM
7
vs 28
btm 2%
First military
32:33
vs 18:29
btm 3%
▼
Slow Feudal Age at 13:45 — slower than 96% of analysed players on Hill Fort
▼
Slow Castle Age at 27:45 — slower than 97% of analysed players on Hill Fort
▼
Low eAPM (7) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 32:33 (Monk) — later than 97% of analysed players on Hill Fort
▼
Town centers idle 12:05 of the first 27:45 — keep villagers queued
Dodô Pressão
D
Feudal Age
13:56
vs 10:56
btm 4%
Castle Age
19:27
vs 18:28
btm 41%
Imperial Age
—
vs 36:06
btm 0%
eAPM
14
vs 28
btm 12%
▼
Slow Feudal Age at 13:56 — slower than 96% of analysed players on Hill Fort
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:37 of the first 19:27 — keep villagers queued