AoeStats
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MegaRandom

504544011Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 35m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Mongols · Finland
637
+16
🇨🇴 Poles · Colombia
569
+19
🇧🇷 Burgundians · Brazil
556
+20
🇺🇸 Portuguese · United States
672
-20
🇺🇸 Bengalis · United States
629
-18
🇺🇸 Slavs · United States
617
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 933 13:52 17:59 32:23 ⛏ Fast Castle
22 778 14:53 21:15 32:06 ⚔ FC into Archers
18 638 11:38 20:46 — ⚔ FC into Scouts
14 503 13:15 20:18 — ⛏ Fast Castle
14 517 14:14 20:17 — ⛏ Fast Castle
10 349 13:17 25:24 —

Resources

Player Food Wood Gold Stone Spent Collected
15,605 9,950 7,245 2,050 34,850 44,363
12,055 6,680 7,365 3,625 29,725 30,849
8,095 10,445 4,360 2,925 25,825 32,847
10,405 4,975 520 100 16,000 32,379
5,895 4,765 2,530 1,600 14,790 18,618
5,845 6,090 970 500 13,405 15,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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