AoeStats
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Black Forest

504505376Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 148m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Portuguese · Vietnam
574
+21
🇧🇷 Burgundians · Brazil
519
+23
🇪🇸 Persians · Spain
710
-50
🇪🇸 Byzantines · Spain
663
-31
Player eAPM Actions Feudal Castle Imperial Opening
26 3,876 14:51 24:17 38:06 ⚔ FC into Archers
24 3,592 12:39 21:04 41:39 ⛏ Fast Castle
23 3,492 15:26 21:21 37:15 ⛏ Fast Castle
22 3,287 12:35 22:44 41:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
116,180 123,422 82,075 4,570 326,247 425,105
126,785 63,830 62,400 4,560 257,575 276,883
90,435 33,215 90,840 5,705 220,195 295,864
95,690 73,569 18,710 3,300 191,269 248,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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