AoeStats
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Black Forest

504496358Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 57m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
559
+15
🇦🇷 Britons · Argentina
558
+15
🇧🇷 Burgundians · Brazil
501
+18
🇷🇸 Huns · Serbia
604
-19
🇨🇭 Vietnamese · Switzerland
518
-15
🇬🇧 Berbers · United Kingdom
500
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 1,048 17:21 25:25 36:40 ⛏ Fast Castle
17 987 12:22 21:04 34:38 ⛏ Fish Boom FC
14 787 12:23 20:11 30:47 ⛏ Fast Castle
12 666 13:22 20:35 37:34 ⛏ Fast Castle
10 598 14:57 22:47 40:51 ⛏ Fast Castle
8 487 16:12 25:55 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,345 19,007 23,960 4,165 70,477 77,782
17,575 25,575 10,900 3,955 58,005 84,780
19,390 13,535 15,380 2,150 50,455 75,570
11,100 20,463 13,575 3,195 48,333 69,419
15,665 18,330 8,515 2,460 44,970 65,244
15,270 12,254 8,145 1,240 36,909 44,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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