AoeStats
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Arena

504394851Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 31m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
653
+10
🇦🇷 Burgundians · Argentina
587
+13
🇦🇷 Spanish · Argentina
584
+13
🇯🇵 Mongols · Japan
595
-15
🇧🇷 Burgundians · Brazil
513
-12
🇺🇸 Vietnamese · United States
451
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 1,606 10:08 19:25 — ⛏ Fast Castle
24 765 15:32 19:53 — ⛏ Fast Castle
16 506 10:00 23:19 —
12 370 12:52 30:56 — ⚔ Archers into Skirms
10 323 11:25 22:16 — ⛏ Fast Castle
10 327 10:41 19:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,600 5,030 1,755 750 16,135 17,463
6,350 5,065 2,250 2,250 15,915 17,827
7,485 5,370 1,750 1,000 15,605 17,843
8,075 5,080 200 850 14,205 15,179
7,045 4,790 1,445 225 13,505 15,890
4,990 3,240 1,160 0 9,390 11,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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