AoeStats
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African Clearing

504393681Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 6m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Vietnamese · Bolivia
615
+11
🇧🇴 Khmer · Bolivia
611
+11
🇧🇷 Burgundians · Brazil
525
-12
🇨🇳 Hindustanis · China
482
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 167 — — —
21 147 — — —
15 106 — — —
7 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 450 0 105 1,005 617
600 150 0 0 750 695
450 200 0 0 650 426
600 50 0 0 650 615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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