AoeStats
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Black Forest

504385547Analyzed
2v2 RM · 29d ago on Sep 5, 2026· 49m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
635
+14
🇧🇷 Hindustanis · Brazil
520
+18
🇦🇷 Goths · Argentina
591
-17
🇨🇱 Britons · Chile
563
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 982 14:53 25:53 40:06 ⚔ M@A into Archers
16 793 13:56 25:32 42:06 ⚔ Towers FC
14 698 13:53 20:49 40:31 ⛏ Fast Castle
13 628 12:22 27:49 42:24 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,885 15,600 8,675 3,670 39,830 45,926
16,410 9,955 5,740 1,885 33,990 41,414
13,205 11,217 7,525 1,750 33,697 46,904
13,890 10,800 5,440 1,700 31,830 43,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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