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Black Forest

504252230Analyzed
3v3 RM · 29d ago on Sep 4, 2026· 39m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
611
+14
🇫🇷 Goths · France
584
+16
🇩🇪 Lithuanians · Germany
459
+21
🇺🇸 Celts · United States
613
-19
🇺🇸 Chinese · United States
555
-16
🇧🇷 Burgundians · Brazil
554
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 868 13:19 20:31 31:35 ⛏ Fast Castle
16 655 16:15 24:02 36:30 ⛏ Fast Castle
15 583 15:30 20:04 36:49 ⛏ Fast Castle
13 501 14:08 23:10 32:52 ⛏ Fish Boom FC
9 354 17:55 27:43 — ⛏ Fast Castle
7 297 15:04 24:06 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,725 9,300 6,635 1,500 29,160 30,308
13,925 9,430 3,360 2,250 28,965 34,980
8,040 12,819 4,400 930 26,189 34,363
12,575 7,380 3,300 1,545 24,800 28,532
11,775 7,645 3,275 1,680 24,375 27,285
6,350 5,897 1,255 1,255 14,757 16,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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