AoeStats
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MegaRandom

504240717Analyzed
3v3 RM · 29d ago on Sep 4, 2026· 89m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
600
+20
🇧🇷 Burgundians · Brazil
532
+22
🇨🇳 Teutons · China
431
+27
🇩🇪 Britons · Germany
727
-32
🇭🇺 Goths · Hungary
660
-22
🇦🇹 Persians · Austria
649
-22
Player eAPM Actions Feudal Castle Imperial Opening
31 2,780 11:22 22:09 45:47 ⛏ Fast Castle
16 1,449 11:13 17:56 40:55 ⛏ Fast Castle
14 1,261 11:21 15:14 36:57 ⛏ Fast Castle
14 1,289 11:08 17:51 34:57 ⛏ Fast Castle
11 951 9:51 31:14 49:46 ⚔ Archers into Skirms
5 455 13:32 28:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,275 26,125 27,145 6,100 104,645 155,007
59,310 18,723 23,560 2,900 104,493 108,895
36,345 19,758 15,800 7,300 79,203 88,275
14,380 15,555 9,980 2,050 41,965 44,096
14,210 9,020 5,715 2,350 31,295 33,705
6,265 6,175 1,425 1,915 15,780 16,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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