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Socotra

504129797Analyzed
4v4 RM · 1mo ago on Sep 4, 2026· 25m 38s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 934 14:18 22:28 — ⛏ Fast Castle
25 631 12:17 18:02 — ⛏ Fast Castle
21 545 18:00 — —
15 388 23:03 — —
10 253 10:54 20:46 — ⛏ Fast Castle
9 239 13:46 22:27 — ⚔ FC into Scouts
6 158 — — —
4 112 12:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,910 16,305 250 0 22,465 23,125
4,625 3,214 550 750 9,139 9,643
4,825 2,675 1,375 165 9,040 9,996
3,900 3,330 425 155 7,810 9,152
4,200 2,000 570 0 6,770 8,378
2,980 2,458 150 175 5,763 6,573
2,350 1,571 0 270 4,191 6,179
500 150 0 0 650 832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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