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Arena

508109591Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 45m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1393
+13
🇦🇷 Saracens · Argentina
1374
+13
🇲🇽 Poles · Mexico
1319
-13
🇲🇽 Hindustanis · Mexico
1319
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,431 8:36 22:32 39:53 ⚔ Archer Rush
48 2,210 9:30 22:35 — ⚔ Scout Rush
36 1,663 11:16 15:05 42:28 ⛏ Fast Castle
33 1,527 11:38 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,750 15,935 11,505 930 40,120 44,133
16,840 13,491 6,680 850 37,861 44,467
12,765 10,272 3,785 1,070 27,892 29,943
11,870 5,619 5,800 1,675 24,964 29,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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