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Arena

508103226Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 53m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1300
+19
🇲🇽 Hindustanis · Mexico
1300
+19
🇹🇷 Vietnamese · Türkiye
1380
-20
🇨🇱 Teutons · Chile
1337
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,823 11:11 18:56 38:51 ⛏ Fast Castle
41 2,212 9:00 22:31 40:12 ⚔ Towers FC
30 1,607 10:54 14:47 29:48 ⛏ Fast Castle
30 1,622 10:17 14:43 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,455 48,220 24,150 3,550 114,375 125,931
28,855 15,315 16,365 4,330 64,865 84,101
20,245 14,091 12,680 3,100 50,116 59,176
19,620 12,227 11,795 1,060 44,702 46,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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