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Nomad

508097144Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 49m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1285
+15
🇲🇽 Italians · Mexico
1285
+15
🇨🇱 Celts · Chile
1310
-16
🇨🇱 Bohemians · Chile
1231
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,613 13:23 19:15 44:42 ⛏ Fish Boom into Fire Galleys FC
39 1,902 14:09 18:35 33:08 ⛏ Fish Boom FC
30 1,458 14:26 23:43 38:50 ⛏ Fish Boom FC
29 1,415 15:43 20:46 28:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,300 16,744 8,930 470 43,444 45,875
12,175 19,100 6,070 2,900 40,245 47,623
10,940 13,779 6,145 2,390 33,254 34,659
8,450 9,816 3,760 1,795 23,821 23,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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